VEX IQ C++ API
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This is the complete list of members for vex::drivetrain, including all inherited members.
_dt | vex::drivetrain | protected |
arcade(float drivePower, float turnPower, percentUnits units=percentUnits::pct) | vex::drivetrain | |
current(currentUnits units=currentUnits::amp) | vex::drivetrain | |
didTimeout() | vex::drivetrain | |
drive(directionType dir) | vex::drivetrain | |
drive(directionType dir, float velocity, velocityUnits units) | vex::drivetrain | |
driveFor(float distance, distanceUnits units, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, float distance, distanceUnits units, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | |
drivetrain(vex::motor_group &leftMotors, vex::motor_group &rightMotors, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::drivetrain | |
drivetrain(vex::motor &leftMotor, vex::motor &rightMotor, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::drivetrain | |
isDone(void) | vex::drivetrain | |
isMoving(void) | vex::drivetrain | virtual |
setDriveVelocity(float velocity, velocityUnits units) | vex::drivetrain | |
setDriveVelocity(float velocity, percentUnits units) | vex::drivetrain | |
setGearRatio(float ratio) | vex::drivetrain | |
setStopping(brakeType mode) | vex::drivetrain | |
setTimeout(float time, timeUnits units) | vex::drivetrain | |
setTurnVelocity(float velocity, velocityUnits units) | vex::drivetrain | |
setTurnVelocity(float velocity, percentUnits units) | vex::drivetrain | |
startDriveFor(float distance, distanceUnits distUnit) | vex::drivetrain | |
startDriveFor(directionType dir, float distance, distanceUnits distUnit) | vex::drivetrain | |
startDriveFor(float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | |
startDriveFor(directionType dir, float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | |
startTurnFor(float angle, rotationUnits angleUnit) | vex::drivetrain | virtual |
startTurnFor(turnType dir, float angle, rotationUnits angleUnit) | vex::drivetrain | virtual |
startTurnFor(float angle, rotationUnits angleUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | virtual |
startTurnFor(turnType dir, float angle, rotationUnits angleUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | virtual |
stop() | vex::drivetrain | |
stop(brakeType mode) | vex::drivetrain | |
timeout(timeUnits units) | vex::drivetrain | |
turn(turnType dir) | vex::drivetrain | |
turn(turnType dir, float velocity, velocityUnits units) | vex::drivetrain | |
turnFor(float angle, rotationUnits units, bool waitForCompletion=true) | vex::drivetrain | virtual |
turnFor(turnType dir, float angle, rotationUnits units, bool waitForCompletion=true) | vex::drivetrain | virtual |
turnFor(float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | virtual |
turnFor(turnType dir, float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | virtual |
velocity(velocityUnits units) | vex::drivetrain | |
velocity(percentUnits units) | vex::drivetrain | inline |
~drivetrain() | vex::drivetrain |