VEX IQ C++ API
vex::drivetrain Member List

This is the complete list of members for vex::drivetrain, including all inherited members.

_dtvex::drivetrainprotected
arcade(float drivePower, float turnPower, percentUnits units=percentUnits::pct)vex::drivetrain
current(currentUnits units=currentUnits::amp)vex::drivetrain
didTimeout()vex::drivetrain
drive(directionType dir)vex::drivetrain
drive(directionType dir, float velocity, velocityUnits units)vex::drivetrain
driveFor(float distance, distanceUnits units, bool waitForCompletion=true)vex::drivetrain
driveFor(directionType dir, float distance, distanceUnits units, bool waitForCompletion=true)vex::drivetrain
driveFor(float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::drivetrain
driveFor(directionType dir, float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::drivetrain
drivetrain(vex::motor_group &leftMotors, vex::motor_group &rightMotors, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0)vex::drivetrain
drivetrain(vex::motor &leftMotor, vex::motor &rightMotor, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0)vex::drivetrain
isDone(void)vex::drivetrain
isMoving(void)vex::drivetrainvirtual
setDriveVelocity(float velocity, velocityUnits units)vex::drivetrain
setDriveVelocity(float velocity, percentUnits units)vex::drivetrain
setGearRatio(float ratio)vex::drivetrain
setStopping(brakeType mode)vex::drivetrain
setTimeout(float time, timeUnits units)vex::drivetrain
setTurnVelocity(float velocity, velocityUnits units)vex::drivetrain
setTurnVelocity(float velocity, percentUnits units)vex::drivetrain
startDriveFor(float distance, distanceUnits distUnit)vex::drivetrain
startDriveFor(directionType dir, float distance, distanceUnits distUnit)vex::drivetrain
startDriveFor(float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit)vex::drivetrain
startDriveFor(directionType dir, float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit)vex::drivetrain
startTurnFor(float angle, rotationUnits angleUnit)vex::drivetrainvirtual
startTurnFor(turnType dir, float angle, rotationUnits angleUnit)vex::drivetrainvirtual
startTurnFor(float angle, rotationUnits angleUnit, float velocity, velocityUnits velUnit)vex::drivetrainvirtual
startTurnFor(turnType dir, float angle, rotationUnits angleUnit, float velocity, velocityUnits velUnit)vex::drivetrainvirtual
stop()vex::drivetrain
stop(brakeType mode)vex::drivetrain
timeout(timeUnits units)vex::drivetrain
turn(turnType dir)vex::drivetrain
turn(turnType dir, float velocity, velocityUnits units)vex::drivetrain
turnFor(float angle, rotationUnits units, bool waitForCompletion=true)vex::drivetrainvirtual
turnFor(turnType dir, float angle, rotationUnits units, bool waitForCompletion=true)vex::drivetrainvirtual
turnFor(float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::drivetrainvirtual
turnFor(turnType dir, float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::drivetrainvirtual
velocity(velocityUnits units)vex::drivetrain
velocity(percentUnits units)vex::drivetraininline
~drivetrain()vex::drivetrain