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VEX IQ C++ API
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This is the complete list of members for vex::motor, including all inherited members.
| _getBrakeMode() | vex::motor | |
| _index | vex::device | protected |
| current(currentUnits units=currentUnits::amp) | vex::motor | |
| device(int32_t index) | vex::device | inline |
| didTimeout(void) | vex::motor | |
| direction(void) | vex::motor | |
| drivetrain class | vex::motor | friend |
| isDone() | vex::motor | inline |
| isSpinning() | vex::motor | |
| motor(int32_t index) | vex::motor | |
| motor(int32_t index, bool reverse) | vex::motor | |
| resetRotation(void) | vex::motor | |
| rotation(rotationUnits units) | vex::motor | |
| setMaxTorque(float value, percentUnits units) | vex::motor | |
| setMaxTorque(float value, torqueUnits units) | vex::motor | |
| setMaxTorque(float value, currentUnits units) | vex::motor | |
| setReversed(bool value) | vex::motor | |
| setRotation(float value, rotationUnits units) | vex::motor | |
| setStopping(brakeType mode) | vex::motor | |
| setTimeout(float time, timeUnits units) | vex::motor | |
| setVelocity(float velocity, velocityUnits units) | vex::motor | |
| setVelocity(float velocity, percentUnits units) | vex::motor | inline |
| spin(directionType dir) | vex::motor | |
| spin(directionType dir, float velocity, velocityUnits units) | vex::motor | |
| spin(directionType dir, float velocity, percentUnits units) | vex::motor | inline |
| spinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
| spinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
| spinFor(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
| spinFor(directionType dir, float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
| spinFor(float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor | |
| spinFor(directionType dir, float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor | |
| spinFor(float time, timeUnits units) | vex::motor | |
| spinFor(directionType dir, float time, timeUnits units) | vex::motor | |
| spinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
| spinTo(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
| startSpinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
| startSpinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
| startSpinFor(float rotation, rotationUnits units) | vex::motor | |
| startSpinFor(directionType dir, float rotation, rotationUnits units) | vex::motor | |
| startSpinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
| startSpinTo(float rotation, rotationUnits units) | vex::motor | |
| stop() | vex::motor | |
| stop(brakeType mode) | vex::motor | |
| timeout(timeUnits units) | vex::motor | |
| velocity(velocityUnits units) | vex::motor | |
| ~device() | vex::device | inline |
| ~motor() | vex::motor | inline |
1.8.15