VEX IQ C++ API
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This is the complete list of members for vex::motor, including all inherited members.
_getBrakeMode() | vex::motor | |
_index | vex::device | protected |
current(currentUnits units=currentUnits::amp) | vex::motor | |
device(int32_t index) | vex::device | inline |
didTimeout(void) | vex::motor | |
direction(void) | vex::motor | |
drivetrain class | vex::motor | friend |
isDone() | vex::motor | inline |
isSpinning() | vex::motor | |
motor(int32_t index) | vex::motor | |
motor(int32_t index, bool reverse) | vex::motor | |
resetRotation(void) | vex::motor | |
rotation(rotationUnits units) | vex::motor | |
setMaxTorque(float value, percentUnits units) | vex::motor | |
setMaxTorque(float value, torqueUnits units) | vex::motor | |
setMaxTorque(float value, currentUnits units) | vex::motor | |
setReversed(bool value) | vex::motor | |
setRotation(float value, rotationUnits units) | vex::motor | |
setStopping(brakeType mode) | vex::motor | |
setTimeout(float time, timeUnits units) | vex::motor | |
setVelocity(float velocity, velocityUnits units) | vex::motor | |
setVelocity(float velocity, percentUnits units) | vex::motor | inline |
spin(directionType dir) | vex::motor | |
spin(directionType dir, float velocity, velocityUnits units) | vex::motor | |
spin(directionType dir, float velocity, percentUnits units) | vex::motor | inline |
spinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
spinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
spinFor(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
spinFor(directionType dir, float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
spinFor(float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor | |
spinFor(directionType dir, float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor | |
spinFor(float time, timeUnits units) | vex::motor | |
spinFor(directionType dir, float time, timeUnits units) | vex::motor | |
spinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor | |
spinTo(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor | |
startSpinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
startSpinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
startSpinFor(float rotation, rotationUnits units) | vex::motor | |
startSpinFor(directionType dir, float rotation, rotationUnits units) | vex::motor | |
startSpinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor | |
startSpinTo(float rotation, rotationUnits units) | vex::motor | |
stop() | vex::motor | |
stop(brakeType mode) | vex::motor | |
timeout(timeUnits units) | vex::motor | |
velocity(velocityUnits units) | vex::motor | |
~device() | vex::device | inline |
~motor() | vex::motor | inline |