VEX IQ C++ API
vex::motor Member List

This is the complete list of members for vex::motor, including all inherited members.

_getBrakeMode()vex::motor
_indexvex::deviceprotected
current(currentUnits units=currentUnits::amp)vex::motor
device(int32_t index)vex::deviceinline
didTimeout(void)vex::motor
direction(void)vex::motor
drivetrain classvex::motorfriend
isDone()vex::motorinline
isSpinning()vex::motor
motor(int32_t index)vex::motor
motor(int32_t index, bool reverse)vex::motor
resetRotation(void)vex::motor
rotation(rotationUnits units)vex::motor
setMaxTorque(float value, percentUnits units)vex::motor
setMaxTorque(float value, torqueUnits units)vex::motor
setMaxTorque(float value, currentUnits units)vex::motor
setReversed(bool value)vex::motor
setRotation(float value, rotationUnits units)vex::motor
setStopping(brakeType mode)vex::motor
setTimeout(float time, timeUnits units)vex::motor
setVelocity(float velocity, velocityUnits units)vex::motor
setVelocity(float velocity, percentUnits units)vex::motorinline
spin(directionType dir)vex::motor
spin(directionType dir, float velocity, velocityUnits units)vex::motor
spin(directionType dir, float velocity, percentUnits units)vex::motorinline
spinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor
spinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor
spinFor(float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor
spinFor(directionType dir, float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor
spinFor(float time, timeUnits units, float velocity, velocityUnits units_v)vex::motor
spinFor(directionType dir, float time, timeUnits units, float velocity, velocityUnits units_v)vex::motor
spinFor(float time, timeUnits units)vex::motor
spinFor(directionType dir, float time, timeUnits units)vex::motor
spinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor
spinTo(float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor
startSpinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor
startSpinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor
startSpinFor(float rotation, rotationUnits units)vex::motor
startSpinFor(directionType dir, float rotation, rotationUnits units)vex::motor
startSpinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor
startSpinTo(float rotation, rotationUnits units)vex::motor
stop()vex::motor
stop(brakeType mode)vex::motor
timeout(timeUnits units)vex::motor
velocity(velocityUnits units)vex::motor
~device()vex::deviceinline
~motor()vex::motorinline