VEX IQ C++ API
vex::motor_group Member List

This is the complete list of members for vex::motor_group, including all inherited members.

count(void)vex::motor_group
current(currentUnits units=currentUnits::amp)vex::motor_group
direction(void)vex::motor_group
drivetrain classvex::motor_groupfriend
isDone(void)vex::motor_group
isSpinning(void)vex::motor_group
motor_group()vex::motor_group
motor_group(vex::motor &m1, Args &... m2)vex::motor_groupinline
operator()(vex::motor &m1, Args &... m2)vex::motor_groupinline
resetRotation(void)vex::motor_group
rotation(rotationUnits units)vex::motor_group
setMaxTorque(float value, percentUnits units)vex::motor_group
setMaxTorque(float value, torqueUnits units)vex::motor_group
setMaxTorque(float value, currentUnits units)vex::motor_group
setRotation(float value, rotationUnits units)vex::motor_group
setStopping(brakeType mode)vex::motor_group
setTimeout(int32_t time, timeUnits units)vex::motor_group
setVelocity(float velocity, velocityUnits units)vex::motor_group
setVelocity(float velocity, percentUnits units)vex::motor_groupinline
spin(directionType dir)vex::motor_group
spin(directionType dir, float velocity, velocityUnits units)vex::motor_group
spin(directionType dir, float velocity, percentUnits units)vex::motor_groupinline
spinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor_group
spinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor_group
spinFor(float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor_group
spinFor(directionType dir, float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor_group
spinFor(float time, timeUnits units, float velocity, velocityUnits units_v)vex::motor_group
spinFor(directionType dir, float time, timeUnits units, float velocity, velocityUnits units_v)vex::motor_group
spinFor(float time, timeUnits units)vex::motor_group
spinFor(directionType dir, float time, timeUnits units)vex::motor_group
spinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true)vex::motor_group
spinTo(float rotation, rotationUnits units, bool waitForCompletion=true)vex::motor_group
startSpinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor_group
startSpinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor_group
startSpinFor(float rotation, rotationUnits units)vex::motor_group
startSpinFor(directionType dir, float rotation, rotationUnits units)vex::motor_group
startSpinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v)vex::motor_group
startSpinTo(float rotation, rotationUnits units)vex::motor_group
stop(void)vex::motor_group
stop(brakeType mode)vex::motor_group
velocity(velocityUnits units)vex::motor_group
velocity(percentUnits units)vex::motor_groupinline
~motor_group()vex::motor_group