VEX IQ C++ API
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This is the complete list of members for vex::motor_group, including all inherited members.
count(void) | vex::motor_group | |
current(currentUnits units=currentUnits::amp) | vex::motor_group | |
direction(void) | vex::motor_group | |
drivetrain class | vex::motor_group | friend |
isDone(void) | vex::motor_group | |
isSpinning(void) | vex::motor_group | |
motor_group() | vex::motor_group | |
motor_group(vex::motor &m1, Args &... m2) | vex::motor_group | inline |
operator()(vex::motor &m1, Args &... m2) | vex::motor_group | inline |
resetRotation(void) | vex::motor_group | |
rotation(rotationUnits units) | vex::motor_group | |
setMaxTorque(float value, percentUnits units) | vex::motor_group | |
setMaxTorque(float value, torqueUnits units) | vex::motor_group | |
setMaxTorque(float value, currentUnits units) | vex::motor_group | |
setRotation(float value, rotationUnits units) | vex::motor_group | |
setStopping(brakeType mode) | vex::motor_group | |
setTimeout(int32_t time, timeUnits units) | vex::motor_group | |
setVelocity(float velocity, velocityUnits units) | vex::motor_group | |
setVelocity(float velocity, percentUnits units) | vex::motor_group | inline |
spin(directionType dir) | vex::motor_group | |
spin(directionType dir, float velocity, velocityUnits units) | vex::motor_group | |
spin(directionType dir, float velocity, percentUnits units) | vex::motor_group | inline |
spinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor_group | |
spinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor_group | |
spinFor(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor_group | |
spinFor(directionType dir, float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor_group | |
spinFor(float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor_group | |
spinFor(directionType dir, float time, timeUnits units, float velocity, velocityUnits units_v) | vex::motor_group | |
spinFor(float time, timeUnits units) | vex::motor_group | |
spinFor(directionType dir, float time, timeUnits units) | vex::motor_group | |
spinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::motor_group | |
spinTo(float rotation, rotationUnits units, bool waitForCompletion=true) | vex::motor_group | |
startSpinFor(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor_group | |
startSpinFor(directionType dir, float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor_group | |
startSpinFor(float rotation, rotationUnits units) | vex::motor_group | |
startSpinFor(directionType dir, float rotation, rotationUnits units) | vex::motor_group | |
startSpinTo(float rotation, rotationUnits units, float velocity, velocityUnits units_v) | vex::motor_group | |
startSpinTo(float rotation, rotationUnits units) | vex::motor_group | |
stop(void) | vex::motor_group | |
stop(brakeType mode) | vex::motor_group | |
velocity(velocityUnits units) | vex::motor_group | |
velocity(percentUnits units) | vex::motor_group | inline |
~motor_group() | vex::motor_group |