VEX IQ C++ API
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This is the complete list of members for vex::smartdrive, including all inherited members.
_dt | vex::drivetrain | protected |
arcade(float drivePower, float turnPower, percentUnits units=percentUnits::pct) | vex::drivetrain | |
current(currentUnits units=currentUnits::amp) | vex::drivetrain | |
didTimeout() | vex::drivetrain | |
drive(directionType dir) | vex::drivetrain | |
drive(directionType dir, float velocity, velocityUnits units) | vex::drivetrain | |
driveFor(float distance, distanceUnits units, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, float distance, distanceUnits units, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | |
driveFor(directionType dir, float distance, distanceUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::drivetrain | |
drivetrain(vex::motor_group &leftMotors, vex::motor_group &rightMotors, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::drivetrain | |
drivetrain(vex::motor &leftMotor, vex::motor &rightMotor, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::drivetrain | |
heading(rotationUnits units=rotationUnits::deg) | vex::smartdrive | |
isDone(void) | vex::drivetrain | |
isMoving() | vex::smartdrive | virtual |
isTurning() | vex::smartdrive | |
rotation(rotationUnits units=rotationUnits::deg) | vex::smartdrive | |
setDriveVelocity(float velocity, velocityUnits units) | vex::drivetrain | |
setDriveVelocity(float velocity, percentUnits units) | vex::drivetrain | |
setGearRatio(float ratio) | vex::drivetrain | |
setHeading(float value, rotationUnits units) | vex::smartdrive | |
setRotation(float value, rotationUnits units) | vex::smartdrive | |
setStopping(brakeType mode) | vex::drivetrain | |
setTimeout(float time, timeUnits units) | vex::drivetrain | |
setTurnVelocity(float velocity, velocityUnits units) | vex::drivetrain | |
setTurnVelocity(float velocity, percentUnits units) | vex::drivetrain | |
smartdrive(motor_group &l, motor_group &r, vex::gyro &g, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::smartdrive | |
smartdrive(vex::motor &l, vex::motor &r, vex::gyro &g, float wheelTravel=200, float trackWidth=176, float wheelBase=50, distanceUnits unit=distanceUnits::mm, float externalGearRatio=1.0) | vex::smartdrive | |
startDriveFor(float distance, distanceUnits distUnit) | vex::drivetrain | |
startDriveFor(directionType dir, float distance, distanceUnits distUnit) | vex::drivetrain | |
startDriveFor(float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | |
startDriveFor(directionType dir, float distance, distanceUnits distUnit, float velocity, velocityUnits velUnit) | vex::drivetrain | |
startTurnFor(turnType dir, float angle, rotationUnits units) | vex::smartdrive | inlinevirtual |
startTurnFor(float angle, rotationUnits units) | vex::smartdrive | inlinevirtual |
startTurnFor(turnType dir, float angle, rotationUnits units, float velocity, velocityUnits units_v) | vex::smartdrive | inlinevirtual |
startTurnFor(float angle, rotationUnits units, float velocity, velocityUnits units_v) | vex::smartdrive | inlinevirtual |
startTurnToHeading(float angle, rotationUnits units) | vex::smartdrive | inline |
startTurnToHeading(float angle, rotationUnits units, float velocity, velocityUnits units_v) | vex::smartdrive | inline |
startTurnToRotation(float angle, rotationUnits units) | vex::smartdrive | inline |
startTurnToRotation(float angle, rotationUnits units, float velocity, velocityUnits units_v) | vex::smartdrive | inline |
stop() | vex::drivetrain | |
stop(brakeType mode) | vex::drivetrain | |
timeout(timeUnits units) | vex::drivetrain | |
turn(turnType dir) | vex::drivetrain | |
turn(turnType dir, float velocity, velocityUnits units) | vex::drivetrain | |
turnFor(turnType dir, float angle, rotationUnits units, bool waitForCompletion=true) | vex::smartdrive | virtual |
turnFor(float angle, rotationUnits units, bool waitForCompletion=true) | vex::smartdrive | virtual |
turnFor(turnType dir, float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::smartdrive | virtual |
turnFor(float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::smartdrive | virtual |
turnToHeading(float angle, rotationUnits units, bool waitForCompletion=true) | vex::smartdrive | |
turnToHeading(float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::smartdrive | |
turnToRotation(float angle, rotationUnits units, bool waitForCompletion=true) | vex::smartdrive | |
turnToRotation(float angle, rotationUnits units, float velocity, velocityUnits units_v, bool waitForCompletion=true) | vex::smartdrive | |
velocity(velocityUnits units) | vex::drivetrain | |
velocity(percentUnits units) | vex::drivetrain | inline |
~drivetrain() | vex::drivetrain | |
~smartdrive() | vex::smartdrive |