VEX V5 C++ API
|
class to hold an inertial matrix More...
Public Member Functions | |
matrix () | |
~matrix () | |
void | transform (double &x, double &y, double &z) |
void | multiply (inertial::matrix &m) |
double | inverse () |
Public Attributes | |
double | data [4][4] |
class to hold an inertial matrix
This class wraps a 4x4 matrix that can be used when performing 3d transformations.
vex::inertial::matrix::matrix | ( | ) |
vex::inertial::matrix::~matrix | ( | ) |
void vex::inertial::matrix::transform | ( | double & | x, |
double & | y, | ||
double & | z | ||
) |
void vex::inertial::matrix::multiply | ( | inertial::matrix & | m | ) |
double vex::inertial::matrix::inverse | ( | ) |
double vex::inertial::matrix::data[4][4] |