| VEX V5 C++ API
    | 
class to hold an inertial matrix More...
| Public Member Functions | |
| matrix () | |
| ~matrix () | |
| void | transform (double &x, double &y, double &z) | 
| void | multiply (inertial::matrix &m) | 
| double | inverse () | 
| Public Attributes | |
| double | data [4][4] | 
class to hold an inertial matrix
This class wraps a 4x4 matrix that can be used when performing 3d transformations.
| vex::inertial::matrix::matrix | ( | ) | 
| vex::inertial::matrix::~matrix | ( | ) | 
| void vex::inertial::matrix::transform | ( | double & | x, | 
| double & | y, | ||
| double & | z | ||
| ) | 
| void vex::inertial::matrix::multiply | ( | inertial::matrix & | m | ) | 
| double vex::inertial::matrix::inverse | ( | ) | 
| double vex::inertial::matrix::data[4][4] | 
 1.8.15
 1.8.15